The aim of the thesis project is revitalisation of Danube arm: Chorvátske rameno and the Danube island: Nový Dunajský ostrov with addition of cultural activities and letting water flow into the city. Outcome is partly comeback to romantic images of old Bratislava with spilling Danube on the opposite bank with rich, easy access, alluvial forest. This intervention is getting the area between the Old Bridge and Apollo Bridge more attractive. Design is decreasing city building area, but increasing value of existing surrounding parcels. Project is showing science - educative and relaxation centre - Museum of Danube Nature. Building is connecting the new island with bridge and offers immersive atmospheres with help of virtual reality in situ. Making the new form of relax and education in easy access nature. Designing is based on formal and content approach. Form is defined by artistic fusion of natural and artificial. Content is made of real expositions and atmospheric scenarios, affecting sensual perception. These affections are increased by help of virtual reality, which is mostly affecting visual perception. Rest of perceptions are made by surrounding environment: the smell of wood, sound of water and singing birds. Designing is complemented with virtual reality which allows to investigate the presentation of real and virtual architecture. Outcome of the work is also presentation of the design to public. This may open discussion how to approach the solution of this area.
Student is solving design of Museum of Danube nature and alluvial forests, whose are critically damaged by strong Danube regulation and economical utilization. Student was working systematically on solving his concept all the time. Final organic form is convincing and appropriately getting a visitor to disappearing world of natural environment in Bratislava. Student’s drive for new forms of expositions aided by digital projections especially by using virtual reality are very impressive. Submitted thesis project is compositionally balanced and on high graphical level.